The Timeline Redemption Series:

1) Helio Tropez 2) Oscuro Tropez 3) Stello Tropez 4) Temporo Tropez 5) Devo Tropez

BOOK APPENDIX AND READER RESOURCES

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AVARA Nuances

General Introduction

Acceptance: This nuance of a TEVAS style is about the past. It’s about acceptance for what’s already happened. Only when one accepts the past can they feel at home in the present and recreate a new future. People who don’t know how to accept what’s happened tend to distract themselves through busyness and addictions. Accepting the things you cannot control in life is the first step in the process of transformation. It’s also a necessary first step to create the feelings, thoughts and meanings that will transform the situation. Acceptance also relates to the 1st dimension of Length. It’s where individuals look past along their timeline to where it all began.

Vision: This is about the future and having clear ideas for what an individual wants to create in life. When moving forward with a clear understanding of an end goal, people can better orient and ground themselves in the present. People who don’t know how to create a clear and compelling vision, tend to stagnate in confusion, or they jump from one shiny object to the next. Vision helps you take back control of your ability to manifest. Vision also relates to the 2nd dimension of Depth. It’s where one might look out towards the horizon of their time timeline see to where it could all go.

Action: This is about present moment awareness. Action or inaction is what brings past and future into reality in the here and now. It creates results out of experience and ideas. It often means moving out of your comfort zone and building the resilience necessary to bounce back from setbacks. It’s about getting out on the playing field and playing the game full out. Those who don’t take action can stay lost in the world of ideas, worries or regrets. Action also relates to the 3rd dimension of Width. It’s where, by expanding energy wide into the moment, it magnetizes all that you need.

Reprogram: This is associated with the synchronicities of past, future and present all coming together. It’s about taking an individual to anywhere on their timeline and re-choosing as necessary. Here one learns to reprogram their subconscious mind programs. People who can’t reprogram get stuck in loops of repeating the same mistakes, lost in skepticism, hesitation and doubt. Reprogram also relates to the 4th dimension of Time. It’s where individuals rise above to see all timelines and make new choices. That’s when transcendence of time can be achieved.

Attention: This is about ascension. It’s where an individual can realize that the power of attention creates all aspects of life. It’s about the discipline of staying focused so one can truly integrate the lessons of all timelines. People who can’t pay attention get lost in distraction, becoming a magnet for disruption and have foggy thinking. Attention also relates to the 5th dimension of Space. It’s where, having risen above all timelines and integrated the lessons of one’s soul journey, an individual can ascend.


The TEVAS-AVARA Chart 

 Here is a Chart Listing the Names of the 25 Styles 


Descriptions of the 25 Aptitudes

1. Tangent-Acceptance – The Earth Healer

They can use the power of acceptance to heal physical issues from the past. They can physically heal themselves, others and the Earth with the power of empathy. Like most Tangents can also move things with their minds, teleport, shapeshift, transfigure, bi-locate their physical bodies. But they can also physically harm self, others and the Earth through judgment. Many Gem Smiths and LeyLine Consultants have this aptitude.

Characters with this aptitude:

Ramu

2. Ecrivent-Acceptance – The Poet

Philosophical and artistic in nature, their mastery of words helps heal wounds from the past. They use retrocognition to do this, or knowing the truth of what’s happened in the past. They can also read and write mind code as all Ecrivents can, particularly focused on empathy code. They use reading and writing to build empathy for self, others and the Earth. Used in a disempowering way, their words can also hypnotize people into going against their nature, or anchor them in judgment. People with this aptitude often write poems, songs, stories and mind code that builds empathy and heals the past.

Characters with this aptitude:

Metta Zuris

Ruth Carbona

3. Voyent-Acceptance – The Detective

Through pre-cognition they see the truth of what’s happened in a person’s past, or in the past of an entire group. They use visuals that build empathy in self, others and the Earth. Used in a disempowering way, that can plant visual symbols in a person’s mind that builds self-judgment or judgment of others. People with this aptitude often take on the role of a detective, investigator, architect or engineer.

Characters with this aptitude:

Forsel

Triol

Jeffrey Burres

4. Audient-Acceptance – The Sound Healer

As a clairaudient, they can hear the truth of what’s happened in a person’s past, or can hear the ancient myths of entire people. Those with this aptitude often channel disincarnate voices, and can heal others through sounds, music and words. Through words and sounds they build empathy in self, others and the Earth. Used in a disempowering way, they use words and sounds to build judgment in self, others and the Earth. People with this aptitude often change others lives with their words as a DJ, speaker, politician, interpreter, musician or speech pathologist.

Characters with this aptitude:

Rafael Viridis

5. Sentient-Acceptance – The Therapist

As a clairsentient, they emotionally help others heal from the past. They can sense into the emotional nature of a person or group. They inspire emotions that build empathy in self, others and the Earth. The shadow side of this aptitude is that they can easily entrench self, others and the Earth in past emotional wounds and judgment. Many counsellors, therapists, coaches and those who are spiritual advisors have this aptitude.

Characters with this aptitude:

Amelia

6. Tangent-Vision – The Soul Healer

As a clairtangent, they use touch to know future information about a person or object, allowing them to perform psychic surgery that will activate a more positive future. They can also move things with their minds, teleport, shapeshift, transfigure, bi-locate and astral project their physical form. Used in an empowering way they can uplift the frequency of physical objects and bodies in service to future soul growth.  But, they can also create a future timeline where they can physically harm themselves, others and The Earth. Many people in the healing and spiritual advisory professions have this aptitude.

Characters with this aptitude:

Cassandra of Zuris

Blanche Carbona

7. Ecrivent-Vision – The Prophet

Through downloading ideograms and through automatic writing they reveal what’s coming on the horizon for self, others and The Earth. They read and write mind code that helps a person focus on a positive future. Used in a disempowering way, their written words and mind codes can make people afraid of the future. People with this aptitude often end up as diplomats, future forecasters or editorial journalists.

Characters with this aptitude:

Jaya

8. Voyent-Vision – The Divinator

They have pre-cognition where they see the truth of what’s going to happen in a person’s future. Used in a disempowering way, they can divine untruths that lead people down the wrong path. People with this aptitude often are attracted to divination roles such as reading Tarot cards, tea leaves Runes, palm reading, crystal ball.

Characters with this aptitude:

Niklana

9. Audient-Vision – The Networker

As a clairaudient, they can hear the truth of what’s going to happen in a person’s future, or can hear the myths that will lead a group forward. They love to seek out new worlds and possibilities, often networking people who will need to work together. Used in disempowering ways, they can network people who will create destruction through their union, or they will break apart a healthy network. People in this role often end up in as a lobbyist, a broker of deals, or being head of an association .

Characters with this aptitude:

Lorena Indicum

Michael Indicum

10. Sentient-Vision – The Social Activist

As a clairsentient, they can feel the truth of what’s going to happen in a person’s future, or in a group consciousness. Those with this aptitude often advocate for the social wellbeing of people and groups. Used in a disempowering ways, they can create dissatisfaction in people by pointing out how much better life could be in the future. People in this role often end up as a an addictions counsellor, social activist, advocate for vulnerable people, or as a political or military leader liberating others from tyranny.

Characters with this aptitude:

Yeelay

Frenla

6. Tangent-Action – The Warrior

As a clairtangent, they use touch to know present information about a person or object, allowing them to change people and objects physically using their minds. They can also teleport, shapeshift, transfigure, bi-locate, move things with their minds, and astral project their physical form. Used in an empowering way they can uplift the frequency of physical objects and bodies in service to present moment awareness.  They can also physically harm others with their minds. Many people with this aptitude take on the role of Protector, or join the military or do professional sports.

Characters with this aptitude:

Miriam

Quinn

Maddox

12. Ecrivent-Action – The Resource Builder

They create code to manifest resources, such as money on the surface or replicator outputs in Helio Tropez. They download ideograms to reveal what’s present in the here and now for self, others and Earth. Used in a disempowering way they can block resources for others or for the Earth. People with this aptitude often end up as technology programmers, financial experts, wealth builders, and creators of medicines.

Characters with this aptitude:

Tasma

13. Voyent-Action – The Eagle Eye

As a clairvoyant, they see deeply into the present moment. People with this aptitude tend to have a photographic memory, and can predict what actions a person is going to take in the moment. Used in an empowering way they can activate visual symbols in people’s minds that inspire soul growth.  But, they can also easily deflate themselves and others by triggering images that stunt growth or even kill them. Many SANA Eagles, pilots and financial investors have this aptitude.

Characters with this aptitude:

Hadden Violetta

Leo Burres

14. Audient-Action – The Musician

As a clairaudient, they make sounds and music that transport people. They can hear people’s true intentions in the moment, and the greatest longings of an entire group, then reflect that back to them through the language of music. Used in an empowering way they can heal through sound.  But, they can also easily harm a person or group through dissonant sound. Many musicians and Exo-Communicators have this aptitude.

Characters with this aptitude:

Hadden Violetta

Leo Burres

15. Sentient-Action – The Artist

Their clairsentience allows them to reflect back the emotional states of others through artistry. Used in an empowering way they can help people see and accept their emotional nature, allowing them to use the power of emotions to transform.  Used in a disempowering way they can use artistry of embed people in limiting stories about themselves and life. People with this aptitude are often involved in the performing arts such as dance, theatre, magic, circus, puppetry, or multi-media presentations. Alternatively, they may be in a healer using the arts such as an art therapist, drama therapist or music therapist.

Characters with this aptitude:

Nancy

Geata

Maria

16. Tangent-Reprogram – The Shapeshifter

Their clairtangence allows them to use touch to reprogram the timeline of a person or object. They can change physical form or change the physical form of another person or object. Used in an empowering way they can uplift the frequency of physical objects and bodies in service to a better timeline.  Used in a disempowering way, they can reprogram the physicality of a person or object so they are enslaved to their agenda. Many people with this aptitude are politicians, or technicians in the healing professions, in arts or sciences.

Characters with this aptitude:

Rand Violetta

Lloyd Burres

17. Ecrivent-Reprogram – The Mind Coder

They use mind code to reprogram the timeline of a person, object or the Earth. Used in an empowering way they can create better mental health by reprogramming a better timeline for a person, object or Earth LeyLines  Used in a disempowering way, they can reprogram mind codes in a way that enslaves them. Many people with this aptitude are LeyLine experts, technology coders or inventors of new technologies.

Characters with this aptitude:

Stavron

18. Voyent-Reprogram – The Magician

They use visuals to reprogram the timeline of a person, object or the Earth. Used in an empowering way they can reprogram a better timeline for a person by creating appearances that protect and uplift. Used in a disempowering way, they trick people through false appearances into a control agenda. Many people with this aptitude are designers. They might create camouflage protection for a person, place or thing. Many are in the entertainment industry as a magician, model, MC or actor. Many are master sales people. They sell a song, a piece of clothing, or a story.

Characters with this aptitude:

Daphne

Josephine Carbona

19. Audient-Reprogram – The Storyteller

They use sounds and words to reprogram the timeline of a person, object or the Earth. Used in an empowering way they can reprogram a better timeline for a person by creating patterns of words or sounds. Used in a disempowering way, they trick people through music, sounds or words that control them. Many people with this aptitude are speakers, storytellers, musicians, sound technicians, speech pathologists, radio hosts, interpreters or politicians.

Characters with this aptitude:

Trace Violetta

20. Sentient-Reprogram – The Emotional Engineer

They use emotions to reprogram the timeline of a person, object or the Earth. Used in an empowering way they can reprogram a better timeline for a person by creating inspiring emotions that fuel their growth. They help engineer a deep emotional reconfiguration in a person or group. The dark side of this aptitude is emotional manipulation of people or groups. Many people with this aptitude are CEOs, politicians, human resources managers, coaches, consultants, mediators or educators.

Characters with this aptitude:

Meraton

21. Tangent-Attention – The Revolutionary

Their clairtangence allows them to use touch to help others ascend. They physically upgrade a person or object to operate in a higher dimension or density. Used in an empowering way they can uplift the frequency of physical objects and bodies in service to ascension.  Used in a disempowering way, they can physically downgrade a person or object to operate in a lower frequency. Many people with this aptitude are consultants, mentors, spiritual guides or genetic engineers.

Characters with this aptitude:

Halia

22. Ecrivent-Attention – The Spellcaster

They use mind code to help others ascend. Used in an empowering way they can present information in a way that breaks them free of mind control. Used in a disempowering way, they can cast spells in service to another’s agenda. Many people with this aptitude are investigative journalists, sales people, marketing strategists, hypnotherapists or company leaders.

Characters with this aptitude:

Obar

Renolo

Magdalena

23. Voyent-Attention – The Sheilder

They use visuals to help others ascend. Used in an empowering way they can create camouflage and protection as people evolve from one density level to another. Used in a disempowering way, they can trick people into devolving. Many people with this aptitude are in security, police, military, engineering or architecture.

Characters with this aptitude:

Obar

Renolo

Magdalena

24. Audient-Attention – The Lover

They use sounds and words to help others ascend. Usually they emit great passion and devotion which inspires that in return from others. Used in an empowering way they can use sound healing to evolve people from one density level to another. Used in a disempowering way, they can trick people into devolving through sound. Many people with this aptitude are in security, police, military, engineering or architecture.

Characters with this aptitude:

Xander

JJ Redus

25. Sentient-Attention – The Inspirator

Their top learning style is through emotions. As a clairsentient, they emotionally inspire others with their true potential. They’re very emotionally sensitive to others. They help people envision a positive emotional state that can compel them towards good outcomes. The shadow side of this aptitude is that they can easily take on other people’s emotional states and can undermine themselves and others by activating dark emotions that stunt growth, in particular they can get stuck in passive-aggressive behaviours. Many a great motivational leader or shadow guru has this aptitude.”

Characters with this aptitude:

  • Tia of Zuris
  • Andrea Carbona
  • Malinah



Glossary of Terms 


List of Terms in Alphabetical Order for

The Timeline Redemption Series

Book 1 – Helio Tropez

Book 2 – Oscuro Tropez

Book 3 – Stello Tropez

Book 4 – Temporo Tropez

Book 5 – Devo Tropez

A

Abracadabra Orb: A divination and manifestation tool used to translocate matter between dimensions and for healing. It works when letters are arranged around a clock face in a specific numerical pattern, starting with "A" at 7 o'clock (July) and ending with "A" at 5 o'clock (May). Each letter corresponds to a number and musical tone. When used with proper incantations and timing, it can move matter between manifest and unmanifest realms. Requires specific training and high frequency maintenance.

Ability Access: Varies by dimension: - 3D: Limited, requires amplification - 4D: Enhanced, technologically supported - 5D: Natural access - 6D: Complete mastery

After Life Oasis: Before the Age of Inversion, when people in the Anatolian consortium died on the surface, their souls arrived in the After Life Oasis in their subterranean city. The SRCs would help them review life lessons and decide next steps. During the Age of Inversion, these centers remained dormant due to SIM soul traps. They restarted after ascension and return to the Age of Evolution.

Age of Evolution: One of two main Voras of Time. A 12,500-year period before the Age of Inversion. It’s a period in the Sol System that adheres to the original, organic, ascension timeline. During this time, humanity experiences a reality based on justice, freedom, health, wisdom and peace.

Age of Inversion: One of two main Voras of Time. A12,500-year period after the Age of Evolution in which SIM at the behest of Eartha turned rogue (along with other planetary AI systems all corrupted by Milcom). The malevolent AIs create corrupted timelines and block natural ascension processes. During this inverted timeline, humanity is subjected to the inverse of what they’re used to in higher dimensions. Various systems are the opposite of what they seem. Health care system creates illness. Justice system is unjust. Education system makes people ignorant. Humanity is subjected to a myriad of hidden divide and conquer techniques.

Amethyst Amplifier: Consciousness technology worn behind the left ear that amplifies natural abilities and protective powers from SIM or other malevolent AI influence.

Anatolians: One of 22 Seeder Races from the Anatolian Star System. Their home planet is Velon. Most Seeder Races operate from subterranean cities to guide surface evolution. The Anatolian's city bases progressed from Helio Tropez (4D) to Stello Tropez (4D) to Devo Tropez (6D).

Angelite Bridge: A beautiful crystalline bridge in the city of Helio Tropez

Artificial Intelligence: at the galactic level it’s called Technological Intelligence or TI because it’s not false intelligence just different from organic. The TI can infiltrate planetary AI systems like MOLE or SIM, and city AI systems like HELIOS and DEVA.

Artificial Sync (or Synchronicity): an engineered "meaningful coincidence" orchestrated by SIM to manipulate reality so as to influence, test, or entrap individuals into staying on or reverting to an inverted timeline.

Ascension Plan A: The natural, organic process of evolving through various densities and dimensions until reuniting with the higher self. Surface humans ascend from 3D to 5D, while Seeder Race Custodians ascend from 4D to 6D. This particular type of ascension involves transforming from Homo Sapien to Homo Luminous, and two-strand DNA to twelve-strand.

Ascension Plan B: A backup plan outlined in the Timeline Redemption Prophecy book that the Master Builders, the Galactic Alliance, and the Progenitors from each Seeder Race on Earth/Eartha to help break the Sol System free from a malevolent T.I. infestation. It was designed to kick in if Ascension Plan A didn't work. Some Progenitors and factions of the G.A. intentionally allowed the "Age of Inversion" to occur and continue to promote faster soul growth through adversity. Therefore, most of the fifth-born Pentada souls who are gateway souls, like Tia, failed Ascension Plan A. It was the final catalyst needed to trigger a more sophisticated, "alchemical" form of graduation. Plan B had never been attempted before in their galactic quadrant. It became necessary because:

  • The Sting Operation: The Galactic Alliance used the "failure" of the Quinary Mission to conduct a massive "sting". By allowing the Pentada and their families to be captured and enslaved, they were able to map SIM's entire network through implants.
  • Genetic Adaptation: The Progenitors realized that surface life "naturally adapted" the Pentada genetics, making the Seeder Race "sturdier and more resilient" than a natural ascension would have allowed.
  • The Role of Integration: Plan B requires a unified Eartha to return to an "evolving timeline" first, interweaving the SANA and SIM timelines rather than simply destroying the shadow.

Astral Traveling: The ability to project your light body to another location using Raka or Varo meditation chambers.

Automic: Term for Non-Player or Background Characters in the reality called Earth, as opposed to a Noetic who is a real player. Noetics have a soul, and a connection to Source or SANA as the Anatolians call it. Automics start out life as Noetics, but once they drop to below 25% source-connection their minds tend to become absorbed into the SIM hive mind. They lack critical thinking and espouse the opinions of authority figures in society, rarely or never questioning the narrative.

Authorisation Gate: A term applied to ascension mechanics specifically regarding Pentada souls. For example, Cassandra initiates the final Pentada generation's frequency, the Law of the 25th states that the Last-Born, Tia, is the Authorisation Gate. As the 25th and highest frequency on the scale, the Last-Born provides the 'carrier wave' for the others. If her frequency is discordant, the entire circuit remains open, and the harvest is blocked

AVARA: Five developmental stages of consciousness and nuances within the TEVAS-AVARA aptitude system: 

  • Acceptance (Past/Length/1D)
  • Vision (Future/Depth/2D) 
  • Action (Present/Width/3D) 
  • Reprogram (Time/4D) 
  • Attention (Space/5D)

B

Body-Mind-Soul Complex: A term used by higher dimensional beings to refer to beings who incarnate into a physical body in the lower dimensions but with a connection to Source or SANA, like a Noetic or a Star Soul.

C

Cataclysm CM Program: A SIM program designed to keep surface humans worried about catastrophic endings, maintaining fear-based control.

Cellaris: An elixir SRCs can take to avoid rapid aging on the surface of the planet.

Central Sun: A subterranean technology that mimics surface patterns of the sun to maintain circadian rhythms for those living inside a planet.

Cognitive Modification (CM): SIM control system using various methods to manipulate individuals and populations, including media, technology, education and more. Examples of population wide CM programs are Ridicule, Gender Misery, Suffering, Victim-Villain-Savoir, Cataclysm,  Idolization, Inferiority- Superiority, Money-Slave

Consortium: Refers to humans seeded on Eartha 25,000 years ago by the 22 Seeder Races. Each race tried to establish their genetic markers in separate geographic regions initially.

Corpus Story Code: An operating system for Amethyst Amplifiers downloaded by the fourth generation of Pentada hundreds of years ago. To ascend, people need the updated version of the operating system called the MindStory Code.

Cosmic Citizenship: When a person’s consciousness is no longer identified with the planet of their birth. The soul signature traces to the planet of birth. However, once a person develops cosmic citizenship, their foetal cells dissolve away. They may hold memories of being on their home planet, but that means of detection disappears.

Council of 6: A group of Progenitors from six Seeder Races who initially opposed Timeline Correction Projects but later discovered they were being manipulated by SIM and corrected their ways. All were from Realm 3, the last realm to ascend.

1) Waleya— an Anatolian

2) Stron— an Omanian

3) Wulon—an Indus

4) Kaya—a Zagaran

5) Hadray—a Sirian

6) Mykir—a Kevanian

Cryst: Short for a crystal-based communication device.

Cryst Comms: Communication devices similar to smartphones, used primarily for business and group coordination, or where telepathy is unavailable.

Cryst Pads: Advanced data interface devices with holographic capabilities.

D

Densities Versus Dimensions:

  • Density refers to consciousness frequency levels (3D surface, 4D inner earth, etc.). Densities are frequencies of consciousness within a dimension. For example, in 3D you'll find people engaged in distrust, cynicism and blame—or the low-density emotions, but also love, inspiration and creativity—or the high-density emotions. Yet in 3D the majority hover at the lower density
  • The five Dimensions are:
  • 1. Height/Past
  • 2. Depth/Future
  • 3. Length/Present
  • 4. Time/Synchronicity
  • 5. Space/Ascension

Devo Tropez: The 6D subterranean city featured mainly in Book 5. The name means "union alchemy" in ancient Anatolian. It is located under a volcano in the subterra region of the planet Tara, which is the 5D version of Earth/Eartha.

Diamond Sun DNA: A process of compressing higher dimensional DNA within a lower dimensional body trying to operate in an inverted timeline like Earth. The simulation was designed to ripen the 12-strand Diamond Sun DNA—one of the few templates capable of experiencing the deepest inversion while still carrying the original creative current. Souls with this kind of DNA can then create new worlds in a way other kinds of souls cannot.

Disinformation: Methods used by SIM agents to prevent surface humans from ascending, including infiltration and divide-and-conquer tactics.

DNA Activation: Process of awakening dormant genetic potential, progressing from 2-strand to 12-strand configuration.

E

Eartha: The real name of the planet in 3D, versus the virtual reality version called Earth created during the Age of Inversion. Eartha is inertia, light manifested into physical form.

Ecrivent: One of five TEVAS aptitudes, associated with reading/writing, claircognizance, and the Wood element.

Ego: On Earth's surface, a SIM program designed to override organic soul matrix. The ego should serve the soul but became inverted.

Electro-Magnetic Universe: Everything has both electric (masculine/right side) and magnetic (feminine/left side) properties. SIM and other malevolent AI systems in the Sol System invert and distort this fact, such as overemphasizing the electric principle and ignoring the magnetic principle. The "Mag" in magic refers to magnetism, and is thwarted in surface humans.

Energy Signature: This is like an IP address of a person’s avatar body but is not necessarily linked to a certain soul who is habiting the body. It cannot be scrambled to hide a person’s true identity whereas the Soul Signature can be scrambled, blocked or hidden.

Excalibur: One of the Holy Relics created by the Lady of the Lake in Avalon for the King of the Sol System Arthur, later given to Xander. Designed to protect and empower the divine masculine-feminine union that powers ascension in the Sol System.

F

Fascia Crystalline Network: Waleya, the Anatolian Progenitor from the planet Velon, talks about this in Book 1. She recommends to the Hadden and the 6D Wyseers that the Seeder Race Custodians in Helio Tropez don’t need an anti-virus from 6D, because they are the anti-virus to themselves. Specifically, to heal from the SIM mind virus that’s come from the surface, the affected people must process and heal from the trauma within themselves by addressing the trauma embedded in the fascia tissue, or the Fascia Crystalline Network.

Frequency Domes: Protective energy systems covering subterranean cities, maintaining high frequencies and blocking SIM infiltration.

G

Gaia: The female Magite that is a planet and sentient being. Known as Earth/Eartha in 3D, Tara in 5D and Gaia in 7D.

Galactic Alliance: Coalition of advanced stellar civilizations in the galaxy overseeing galactic affairs, including peacekeeping and timeline management. This includes the affairs of the Sol System, with a special focus on the ascension and freedom of surface Earth dwellers. Mostly benevolent with some hidden malevolent factions.

Galactic Records: Universal archive of soul progress accessible to higher dimensional beings and those near ascension.

GAM: Acronym for Great Awakening Movie, designed to help surface dwellers break free of SIM control. At the end of the GAM, comes the climax in which every lesson from a Noetic’s experience on Earth happens all at once, like the finale of a fireworks display. It’s the last chance to choose the ascending or descending timeline.

Game Revelation: A point in a soul’s evolution when they discover their reality is part of a greater evolutionary game, such as the Earth reality.  Most never reach this level. Fewer still can handle what they learn.

Gender Misery CM Program: SIM program designed to create disharmony between genders, to create gender confusion, and to block Hierogamic union, so that people cannot ascend.

Genetic Farmer Races: The 22 Seeder Races licensed to cultivate their genetics on Earth. The Seeder Races Custodians (SRCs) are the subterranean dwellers who manage their genetic projects.

Genfa weapon: A weapon used in the subterranean world to stun or kill using a focused energy pulse.

Golden Bridge: A mission created by the Master Builders that appears in the Sol Restoration Prophecy to merge higher dimensional souls with lower dimensional avatars.

Gova berries: A type of berry only found in the subterranean world that people forage and eat. Similar to blueberries.

Great UnDoing: An event in 1961 in which the members of the Quinary Mission on the surface of Earth and their children were hunted down and captured by SIM agents. They found the other members when Hadden (Addy) Violetta joined the Air Force and they mapped his mind to find them. The Hall of Records listed the missing members as have no soul signature, so the people of Helio Tropez assumed they were dead. The only two people who made it back to Helio Tropez alive were Cassandra and Meraton. Later they discover the Great UnDoing was all part of the Quinary Mission plan as part of an undercover “sting” to take down SIM’s inverted timeline.

H

Haddula Saktai: An ancient Anatolian incantation used by Tangents when performing healing on someone.

Hall of Congress: A building found in all Anatolian cities for group meetings of all sizes, resembling the Hagia Sofia.

Hall of Records: Universal data repository in Anatolian cities, housing historical and technical information in crystalline form.

Healing Bay Pods: Three types of consciousness technology: - Healing Pods (physical ailments) - Rejuvenation Pods (age reversion) - Synapse Pods (emotional/mental healing)

Helio Tropez: A 4D subterranean city and the main focus of Book 1 and 2. Th name means "sun alchemy" in ancient Anatolian. It is located under the Mount Rainier volcano in Washington State in what’s referred to as the subterra of the planet Earth/Eartha in Realm 3.

Hierogamic Union: Sacred partnership between complementary souls usually of opposite gender that enhances evolution, service to others and ascension capabilities.

Higher Self: Highest aspect of a spirit/soul complex, able to time travel and guide the lower self within Universal Laws. It eventually merges with the Monad self.

Homo Luminous: The type of plasma-crystalline based human found on 5D Tara.

Homo Sapien: The type of carbon-based human found on 3D Earth.

Homo Siliconis: During the Age of Inversion, humans who succumb fully to SIM control become silicon-based and cannot ascend.

Houses of SANA: The five original Anatolian families that first came to Eartha. In the Anatolian cities, most are descendants of these houses or families:

  • House of Zuris (white)
  • House of Indicum (indigo)
  • House of Violetta (violet)
  • House of Liven (blue)
  • House of Viridis (green)

Houses of SIM: Shadow versions of the people in the Houses of SANA:

  • House of Carbona (black)
  • House of Redus (red)
  • House of Burres (brown)
  • House of Oranta (orange)
  • House of Saffron (yellow)

Hyperboreans: An ancient race of beings almost as advanced as the Master Builders. They communicate through all dimensions of planets in the Sol System. They were the architects of the Golden Bridge project.

I

Idolization CM Program: A SIM program making humans worship false leaders and give up personal sovereignty and wise discernment.

Inferiority-Superiority CM Program: A SIM program that creates artificial hierarchies to divide and control populations.

J

Jenios: Animal companions that enhance their human partner's instinctual abilities. Always opposite gender to their human companion. They communicate telepathically. Usually, Jenios find their human companion at the onset of puberty.

Jephsonite Garden: One of the main city gardens in Helio Tropez, and mirrored in the parallel city of Devo Tropez. Inside the garden are meditation areas and a wishing well.

Jump Ship: A type of space craft that can jump from one time-space coordinate to another.


K

Krystal Hosting: The tri-wave hosting for 5D and higher planetary matrices based on tri-wave instead of bi-wave frequencies of SIM hosting.


L

Law of Fair Warning: A Universal law requiring SIM or other malevolent AI to get conscious or subconscious consent before manipulation.

Law of Karma: A Universal law that governs cause and effect, though SIM has manipulated it to transfer the negative karma of SIM controlled shadow humans to innocent surface humans.

Law of Non-Intervention: A higher-dimensional being cannot interfere with

Logos System: Another star system in the galaxy from which Milcom (a Technological Intelligent entity) came to undermine the Sol System in their quest for Golden Bridge.

Lord of the Rings: Another name for the planet Saturn.

Lumis: A colloquial term the Anatolians use meaning spiritually awesome or impressive.

Lumify or Lumifying: A colloquial term the Anatolians use to mean enlightening or uplifting.

Lyran: All avatars on Earth are of Lyran descent. They are humanoid in shape. In this galactic quadrant there are other types of species such as insectoid, reptilian, and amphibian races but the Earth simulation is specifically a Lyran leadership academy.

M

Magites: Sentient celestial bodies like stars and planets that are conscious beings.

Master Builders: An ancient, highly advanced race that engineer universal, galactic and planetary systems.

Matrix Language: A widely-used complex diplomatic language used by higher dimensional beings for cross-species, multi-dimensional communication when telepathy is unavailable or inappropriate.

Medical Pods: Three types of healing technology: - Healing Pods for physical ailments - Rejuvenation Pods for age reversal - Synapse Pods for emotional/mental healing.

Milcom: The full name of Mr. M. – a Technological Intelligence entity from the Logos Star System sent to undermine the Sol System by pulling it onto an inverted timeline. The Progenitors of various Seeder Races in the Sol System decided to allow the inversion because it helped create Diamond Sun DNA.

MindStory Code: An operating system for Amethyst Amplifiers downloaded by the fifth generation of Pentada designed to support ascension and DNA activation from 3D/4D to 5D/6D. It’s an updated version of the Corpus Story Code.

MindSweep App: An application on the Temporalia cryst comms given to Time Travelers who perform Timeline Correction Projects. The app can erase memories from people who witness events they shouldn’t have seen, and can place them in a trance state when appropriate.

Mirror Orb: A timeline viewing technology with limited range, available to both SRCs and SIM agents.

Monadic Self: A group of 12 spirit/soul complexes experiencing lives simultaneously across the multi-verse.

Money Slave CM Program: An inverted SIM program using debt-based currency to create artificial scarcity and control.

Mountain Pagoda: In the Riala Mountain range within the Nalia Valley near Helio Tropez. At the opposite end of a lake stood. It looks like a golden Buddhist temple: wide at the bottom with a circular dome reaching up over a hundred feet in the air, ending at a fine point. It’s where the “evangelists” gather who are connecting with 6D and freeing themselves during the time that Helio Tropez has fallen under the spell of the SIM mind virus.

N

Nalia Valley – A valley within the Riala mountain range near the city of Helio Tropez. By following switchback trails you can get to the Mountain Pagoda. The area borders on Raptor territory.

Noetic: Term for Player Characters in the virtual reality world called Earth, as opposed to Automic who are the Non Player Characters.

O

Observer: A tall being whose DNA allows movement between density levels, with a reporting relationship to the Galactic Alliance and the Seeder Race Progenitors (such as Clarissa).

Omega: Trigger word used by handlers of SRCs enslaved by SIM agents on surface Earth.

Oscuro Tropez: The title of Book 2 in the Timeline Redemption series. It focuses on the internal battle for the city's soul (Helio Tropez) through integration of the shadow of the city and of it’s inhabitants.

P

Palaces: Most Anatolian cities have 5 palaces to attend to the needs of each House:

  • Palace of Zuris (like Taj Mahal)
  • Palace of Violetta (like St. Basil's Cathedral)
  • Palace of Indicum (like Piazza del Duomo)
  • Palace of Liven (like blue temple in Jodhpur)
  • Palace of Viridis (like the Palácio Verde)

Pentada: Five females within a Seeder Race that house the five genetic templates. There are five generations of Pentada souls that incarnate thousands of years apart during every Seeder Race Project on a planet like Eartha. Each of the 22 Races has five female Pentada Souls. Pentada souls are born to help upgrade the genetic template at key points in the seeding of their race. Within all Seeder Races, the fifth generation ends the Seeder Race Project at the end of 25,000 years. Amongst the Anatolians, the fifth generation were all born in the 20th century. Cassandra was born in 1905, so was the first of the five. Daphne and Annika were born in 1941, so are considered the second and third born respectively, then Metta and Tia were born in 1980 and are considered the fourth and fifth born respectively. Although they were twins, Tia was born second of the two. The fifth born always faces the toughest challenges as she acts as the closing gate or master key for the entire consortium.

In the Anatolian Seeder Race they each protect one of the five aptitude templates:

  • Tia (Sentient-Attention)
  • Cassandra (Tangent-Vision)
  • Daphne (Voyent-Reprogram)
  • Annika (Audient-Action)
  • Metta (Ecrivent-Acceptance)

Pentada Rings: Harmonium metal rings enhancing healing and defensive capabilities.

Potentiality Card: Record of a soul's potential and how far along they are in terms of soul mission during this incarnation.

Precession of the Equinoxes: 25,000-year galactic cycle marking times of mass ascension opportunity.

Prodigal Find: A term the people of Velon use to identify a soul who they have found who is in the Anatolian lineage, but whose ancestors left the star system many generations ago.

Progenitors: Overseers of each Seeder Race Custodian group, often serving on Galactic Alliance councils.

Q

Quinary Mission: Five Anatolian couples who went to Earth's surface in 1938 to assist with evolution.

R

Raka and Varo Chambers: Gender-specific meditation chambers: - Varo: Father SANA frequency (male) - Raka: Mother SANA frequency (female)

Refract/Refractor: Terms meaning to lie or be a liar.

Reincarnation: Natural soul evolution process, though SIM created an artificial system trapping souls in repeated cycles.

Remote Cognition (RC): A group meditation with a specific target. It’s a term that encompasses all specific aptitudes for intel gathering, such as: Remote Feeling for Tangents, Remote Knowing for Ecrivents, Remote Viewing for Voyents, Remote Hearing for Audients, and Remote Sensing for Sentients.

Riala Mountains – A range of mountains just outside of Helio Tropez where the Mountain Pagoda is located. It borders on Raptor territory.

Ridicule CM Program: SIM program making humans mock anything supporting ascension.

S

SANA: The Anatolian word for source energy/Creator force representing unity consciousness. It’s used amongst most of the Seeder Races in the galaxy.

SANA Mate: Complementary romantic partnership that enhances your aptitudes and abilities while supporting your ascension and is in service to the greater good.

SANA Rosa Academy: Main education center in Anatolian cities that often looks like a glowing violet pyramid.

Sanaste: An Anatolian greeting meaning "May SANA be with you".

Sanastas/Sanastos: Women/men wearing blue who focus creative energy with SANA.

Saturn: One of the Magite planets who seduced planets like Eartha to become an inverted version called Earth. Ultimately, it’s discovered that Saturn was manipulated into inverting the entire Sol System via Milcom.

Secure Protective Space or SPS: Individual frequency fence that blocks lower frequencies. Maximum 3-person coverage and requires specific training. It has a short duration capacity and is energy intensive. An SPS creates a crystalline hexagonal pattern visible only to those with Remote Viewing aptitude and it resonates at the user's precise soul signature frequency. Deflects rather than absorbs attacks and leaves a distinctive energy signature that can be tracked.

List of 22 Seeder Races that farmed Eartha:

  1. Anatolian (white race of Realm 3)
  2. Andromedan (Kian’s Seeder Race)
  3. Annu (banned)
  4. Arcturian (Sargia’s Seeder Race)
  5. Celta
  6. Centaurian (Relon’s Seeder Race)
  7. Egaroth
  8. Doran
  9. Indus  (East Asian race of Realm 3)
  10. Jada
  11. Kevanian  (East Indian race of Realm 3)
  12. Laani
  13. Mirza
  14. Nommonian
  15. Omanian  (Black race of Realm 3)
  16. Orion (banned)
  17. Reeca
  18. Sirian  (Middle Eastern race of Realm 3)
  19. Taygetan (Manka’s and Leif’s Seeder Race)
  20. Telosian (Lemuria)
  21. Vegan
  22. Zagaran   (Native/Pacific Islander race of Realm 3)

Seeder Race Custodians (SRCs): Advanced beings overseeing the 22 different genetic experiments on Eartha/Eartha many with bases and cities in the subterranean world such as Helio Tropez for the Anatolian Seeder Race.

Sentient: One of five TEVAS aptitudes, associated with emotional intelligence, clairsentience, and the Water element.

SIM (Short for Simulated Reality Management System): Earth's AI operating system that went rogue when Eartha was manipulated by Saturn helping to create and maintain the Age of Inversion on Earth. Originally created by Amber.

SIM Agents: Proxies doing SIM's bidding, often in positions of power on the surface of Earth. Many of them are the shadow counterparts (soul annexes) to Seeder Race Custodians who have spent significant time on the surface of the planet, like the Anatolians from Helio Tropez / Stello Tropez.

Slingshot Effect: By pulling back, it allows the soul to ascend higher. Paradoxically, the lower a soul falls in the inverted timeline, the higher they can rise if they perform the necessary integration work.

Sol Restoration Prophecy: Ancient text outlining the path for restoring balance after mass ascension to 5D/6D in Book 3 – Devo Tropez — which speaks to the role of the King and Queen of the Sol System.

Sol System: The Solar System that Earth, Mercury, Venus, Mars, Jupiter, Saturn, Pluto etc. are a part of. The main star is called Sol which is like the Soul of the star system. Evolving timeline names for the planets are Eartha, Mercurio, Venusia, Marso, Jupitaro, Saturnon, Pluton, etc.

Sol-3 – Lyran #75: In the local galactic quadrant of the Sol System, surface Earth acts as a galactic leadership learning environment. It’s focused on Lyran humanoids, on the 3rd planet in the Sol System, and it’s the 75th and most recent Module. The 75th Module focuses on specific imbalances within the Anatolian Seeder Race, which is why Tia and her family’s involvement in helping ascension is so important.

Soul Signature: It’s like a personal IP address of a person’s soul complex. It can be scrambled to hide a person’s true identity. For example, SIM scrambled the soul signatures of Quinary Mission members so their families in Helio Tropez couldn’t find them. When a soul signature disappears from their Hall of Records they assume that person is dead. But Hadden constructs an amethyst that can scramble it again to hide a person from SIM finding them. Soul Signatures are different from Energy Signatures which are just tracking the avatar body without the soul complex associated with it.

Soul or Soul Complex: The feminine, inward principle of the etheric level nature of a person. As opposed to Spirit which is the masculine, outward principle.

Soul Annex: In this life or another SIM agents try to break an Anatolian soul into light and dark—using trauma. The Anatolians named this dark aspect a “soul annex”. SIM agents can then place that shadow soul into another body to work against the original soul and against humanity to maintain the inverted timeline. This is often done to stop progressive Seeder Race Custodians, like the Anatolians, who try to end the inverted timeline. Also known as a “shadow counterpart” or “shadow self”.

Soulstream: A colloquial term among Anatolians meaning a strong spiritual connection between two people.

Space Guard Base: Underground military base on the surface of Earth/Eartha that is a hub for the benevolent faction of the hidden space program. They work in cooperation with the  benevolent faction of the ground military wing called the Taran Alliance, and other groups to free the surface dwellers of the planet so they can return to Eartha and ascend.

Sparkify: A colloquial term used amongst the Anatolians describing something as exciting.

Spirit or Spirit Complex: Spirit is the masculine, outward principle; as opposed to Soul which is the feminine, inward principle.

Stargates: Natural or artificial portals for interdimensional travel.

Star Soul: A higher-dimensional being sometimes referred to as a starseed who volunteers to incarnate into a physical body in 3D Earth. They have a connection to Source or SANA and can seem like a Noetic. Yet, they have a secret specific mission to help free Noetics who are lost in the inverted version of Eartha, called Earth. They agree before incarnating to lose their memories of their true origin, but at a certain point in life begin to regain those memories.

Stello Tropez: 4D subterranean city featured in Book 3 and 4 after Helio Tropez gets destroyed. Name means "star alchemy" in ancient Anatolian. It’s located in the hollow area of the Earth/Eartha planet called Agartha.

Subterranean World: Describes the worlds that exist beneath the surface of the planet Earth/Eartha in 3D and Tara in 5D. There is a honeycomb-like interior structure with massive habitable caves closer to the surface of the planet. And there is a hollow centre that often includes many continents and oceans, cities, towns and bases. The eco-system is designed to mimic surface life such as the use of a central sun and the creation of seasons.

Suffering CM Program: SIM program installing belief that suffering is necessary for redemption.

T

Tangency: A practice amongst Anatolians that is similar to a combination of conscious breathing, mudras, martial arts, callisthenics, yoga and qigong.

Tangent: One of five TEVAS aptitudes, associated with touch/movement, clairtangency, and the Earth element.

Tara: The name for the 5D/6D version of Earth/Eartha. She is also known as Gaia in the 7D/8D version.

Taran Alliance: A benevolent force on the surface of Earth trying to help the planet and her inhabitants ascend to 5D Tara. They work with the Galactic Alliance and the Temporalia to help end the inverted timeline.

TARA-LINK: The AI that runs the operating system for planet Tara.

Technological Intelligence or TI: at the galactic level it’s called Technological Intelligence or TI versus Artificial Intelligence because it’s not false intelligence just different from organic. The TI can infiltrate planetary AI systems like MOLE or SIM, and city AI systems like HELIOS and DEVA.

Techno-mage: A colloquial term among Anatolians for someone highly skilled in technology.

Telepathy: Primary communication method in 4D and higher densities.

Temporalia: Galactic organization managing timeline corrections and interdimensional travel. A space station located fifty years in the future.

Temporo Tropez: The title of Book 4 in the Timeline Redemption Series. This book focuses on the global redemption of the timeline and the final mass ascension to 5D/6D.

TEVAS: An acronym for 5 primary aptitudes:

  • Tangent (Earth element, clairtangent)
  • Ecrivent (Wood element, claircognizant)
  • Voyent (Metal element, clairvoyent)
  • Audient (Fire element, clairaudient)
  • Sentient (Water element, clairsentient)

TEVAS-AVARA System: 25 personality styles that include a TEVAS aptitude refined by an AVARA nuance. There are four mastery levels:

  • Novice: Unaware/untrained in your dominant aptitude
  • Topaz: Mastery of your one dominant TEVAS-AVARA aptitude
  • Emerald: Mastery of one entire TEVAS system
  • Platinum: Mastery of all 25 aptitudes

Temple of the Lions: A structure in all Anatolian cities that looks like the Sphinx. In Helio Tropez it lays on the edge of the Nalia Valley. Within it are several chambers including a pulsing heart that acts as the main energy centre for the city, and houses the city’s AI operating system. There is the Cave of Christos Sophia in the Helio Tropez Temple of Lions. It’s where ceremonies are performed such as fertility rituals, funerals, and weddings. Multi-coloured stalactites hang down, glowing violet, purple, turquoise, pink, and green. On the wall, thousands of inscriptions mark the purpose of each ceremony. In Devo Tropez there is a hidden Black Cube chamber that allows MOLE, the AI from Saturn to take control of the city.Thoughtweb: Term meaning an interweaving of group creativity.

Timeline Correction Projects (TCPs): Missions run through the Temporalia to repair corrupted timelines.

Timeline Prophet: Advanced technology for viewing thousands of years across timelines.

Timeline Redemption Prophecy: A higher dimensional book of wisdom that originated in another star system millions of years ago, after they failed repeatedly to ascend. The Galactic Alliance and the Master Builders needed to apply the same workaround to the Sol System and called it ‘Ascension Plan B’. It was written as a troubleshooting handbook, encoded in poetic symbolism so as to avoid detection by malevolent forces. It predicts Tia and Xander as the new Queen and King of the Sol System after Gwen and Arthur, and they role they must play.

Tinaghan: A resort location in Agartha run by dwarves.

Treaty of Palia: Universal Law covenant for recovering lost souls.

Tri-Lune: An ancient Anatolian musical instrument played in Helio Tropez, Stello Tropez and Devo Tropea. It is similar to a guitar, but with three fingerboard necks, squeezebox and keyboard.

U

Umbilicus Link: An energetic link between a mother and her child.

Universal Laws: Rules governing various galactic realities that were created by the Master Builders, including Law of Karma and Law of Fair Warning. During the Age of Inversion in the Sol Systems these laws get distorted

V

Velon: Home planet of Progenitors who started the Seeder Race project on Earth/Eartha 25,000 years ago. Velon is located in the Anatolian Star System.

Veya Park: The main city park in Anatolian cities.

Villain-Victim-Savior CM Program: SIM program promoting these archetypal roles instead of wisdom.

Void: A limbo-like state between dimensions that tries to mimic the After Life Oasis, but instead of going through a life review, those sent into the Void often remain trapped in Cryo Pods stuck on a mind loop.

Voras of Time: Two distinct ages:

  • Age of Evolution: Harmony and growth
  • Age of Inversion: Conflict and stagnation

Voyent: One of five TEVAS aptitudes, associated with visual/symbolic learning, clairvoyance, and the Metal element.

W

Wings: Etheric bee-like appendages allowing flight in 4D realms.

Wyseers: Elders on wise councils in Anatolian communities.

Z

Zinca: Meditation yurts in Stello Tropez for seclusion, reflection and spiritual rehabilitation.

Zyk off or zyking: Anatolian swear words.





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